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Game%20Art

SeriesTitleDatePresenterMin
Building a Landscape from the Ground Up in World MachineBuilding a Landscape from the Ground Up in World Machine10/25/2015Dylan Yarbrough 190
Building an Interactive Day Night Cycle Game in Unreal EngineBuilding an Interactive Day Night Cycle Game in Unreal Engine2/20/2015Shaun Foster 191
Character Development Techniques in ZBrushCharacter Development Techniques in ZBrush9/22/2014Joshua Kinney 389
Creating a Low-poly Game Building in MayaCreating a Low-poly Game Building in Maya8/26/2015Donna Bennett 139
Creating a Space Flight Simulator in Unreal EngineCreating a Space Flight Simulator in Unreal Engine5/27/2015Jonathan Daley 159
Creating a Tileable Material in Substance DesignerCreating a Tileable Material in Substance Designer10/6/2015Arvin Villapando 113
Creating Branding Designs for Video Games in IllustratorCreating Branding Designs for Video Games in Illustrator8/27/2015Petros Afshar 54
Creating Game Characters with 3ds Max and ZBrushCreating Game Characters with 3ds Max and ZBrush2/1/2011Justin Marshall 251
Creating Game Characters with Maya and ZBrushCreating Game Characters with Maya and ZBrush12/1/2010Justin Marshall 275
Creating Game Characters with ZBrush and TopoGunCreating Game Characters with ZBrush and TopoGun12/1/2011Justin Marshall 173
Creating Game Combat Animations in MayaCreating Game Combat Animations in Maya3/29/2014Ron Friedman 205
Creating Game Interiors Using MODO and Substance DesignerCreating Game Interiors Using MODO and Substance Designer4/13/2015Justin Walters 210
Creating Game Weapons in CINEMA 4D and ZBrushCreating Game Weapons in CINEMA 4D and ZBrush2/1/2011Justin Marshall 135
Creating Loopable Animations for Games in 3ds Max and After EffectsCreating Loopable Animations for Games in 3ds Max and After Effects11/26/2015Zaheer Mukhtar 190
Creating Next-gen Game Assets in SoftimageCreating Next-gen Game Assets in Softimage10/8/2009Kyle Green 340
Creating Stylized Art for Isometric Games in 3ds MaxCreating Stylized Art for Isometric Games in 3ds Max8/27/2015Zaheer Mukhtar 114
Game Asset Production Pipeline for UnityGame Asset Production Pipeline for Unity1/12/2015Joshua Kinney 175
Game Asset Production Pipeline for VR in 3ds Max and UnityGame Asset Production Pipeline for VR in 3ds Max and Unity10/22/2015Joshua Kinney 165
Getting Started with Procedural Generation for Game Artists in 3ds MaxGetting Started with Procedural Generation for Game Artists in 3ds Max5/8/2015Joshua Kinney 109
Map Baking Techniques for Games in 3ds MaxMap Baking Techniques for Games in 3ds Max12/12/2014Joshua Kinney 57
Map Baking Techniques for Games in MayaMap Baking Techniques for Games in Maya1/5/2015Eddie Russell 77
Next-generation Game Techniques in XSINext-generation Game Techniques in XSI8/23/2006Sunder Iyer 224
Object Space Normal Maps in SoftimageObject Space Normal Maps in Softimage8/4/2009Sunder Iyer 46
Physically-based Rendering in Substance PainterPhysically-based Rendering in Substance Painter8/31/2015Gaetan Lassagne 143
Professional Series: Game Boss Creation in ZBrushProfessional Series: Game Boss Creation in ZBrush1/1/2013Justin Marshall 114
Retopology Techniques in MayaRetopology Techniques in Maya8/12/2013Justin Marshall 70
Sculpting a Low Polygon Jacket Using UVs in ZBrushSculpting a Low Polygon Jacket Using UVs in ZBrush5/10/2014Lee Magalhaes 104
Sculpting a Stylized Game Environment in ZBrush and 3ds MaxSculpting a Stylized Game Environment in ZBrush and 3ds Max6/29/2015Alex Jerjomin 159
Strategically Designing a 2D Game Level in IllustratorStrategically Designing a 2D Game Level in Illustrator6/3/2015Michael Grills 187
Unity Mobile Game Development: Concept and DesignUnity Mobile Game Development: Concept and Design1/2/2012Eddie Russell 79
Working with Enlighten and Image Effects in UnityWorking with Enlighten and Image Effects in Unity11/24/2015Michael Calver 100
   Total 4937