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Game Development

SeriesTitleDatePresenterMin
2-D Game DevelopmentOverview of Game Development Process5/3/2005Matthew Mead 75
2-D Game DevelopmentBasic Programming Concepts and Introduction to C# 5/5/2005Matthew Mead 69
2-D Game DevelopmentOverview of Game Elements5/10/2005Matthew Mead 78
2-D Game DevelopmentIntroduction to Sprites and Animation5/12/2005Matthew Mead 74
2-D Game DevelopmentTransformation and Collision of Sprites5/17/2005Matthew Mead 73
2-D Game DevelopmentPlayer Control of Sprites5/19/2005Matthew Mead 67
2-D Game DevelopmentGame Music and Sound Effects5/24/2007Matthew Mead 57
2-D Game DevelopmentCreating Sprite Behavior5/26/2005Matthew Mead 67
3-D Game DevelopmentIntroduction to 3-D Games1/16/2006Doug Heimer 60
3-D Game DevelopmentThe 3-D Engine 1/17/2006Doug Heimer 60
3-D Game DevelopmentThe 3-D Engine - continued1/18/2006Doug Heimer 60
3-D Game DevelopmentImporting Background and Objects 1/23/2006Doug Heimer 60
3-D Game DevelopmentImporting Background and Objects -continued1/24/2006Doug Heimer 60
3-D Game Development Understanding and Handling Collisions1/25/2006Doug Heimer 60
3-D Game DevelopmentArtificial Intelligence (AI)1/30/2006Doug Heimer 60
3-D Game DevelopmentMultiple Levels and Additional Character Functionality1/31/2006Doug Heimer 60
3-D Game DevelopmentGame Play 2/1/2006Doug Heimer 60
3-D Game DevelopmentUser Interface (UI)2/6/2006Doug Heimer 60
3-D Game DevelopmentGaming and Miscellaneous Effects2/7/2006Doug Heimer 60
Game Programming DarkGDK C++Introducing DarkGDK 11/6/2008Lee Bamber 60
Game Programming DarkGDK C++A Simple Game Framework11/17/2008Lee Bamber 60
Game Programming DarkGDK C++Game Levels and the Player11/20/2008Lee Bamber 60
Game Programming DarkGDK C++The Enemies12/4/2008Lee Bamber 60
Game Programming DarkGDK C++Explosions, Effects, and Information Displays12/11/2008Lee Bamber 60
Game Programming DarkGDK C++Finalizing Levels, Testing, and Polish12/12/2008Lee Bamber 60
Game Programming Sudoko w/ WPFIntroduction5/2/2006Lucas Magder 60
Game Programming Sudoko w/ WPFCreating Classes, Bind User Interface, Custom Controls 5/4/2006Lucas Magder 60
Game Programming Sudoko w/ WPFEnhancing User Interface5/8/2006Lucas Magder 60
Game Programming Sudoko w/ WPFComplex Custom Controls and Problem-Solving Algorithms5/10/2006Lucas Magder 60
Game Programming Sudoko w/ WPFComparing AIs5/12/2006Lucas Magder 60
XNA and GamingMechCommander 2 Mods (Part 2 of 3)5/24/2006Frank Savage 65
XNA and GamingAn Introduction to the SpaceWar Starter Kit Game and the XNA Framework 9/26/2006Frank Savage 58
XNA and GamingIntroduction to XNA Game Studio Express1/15/2007Russ Fustino & Joe Healy 72
XNA and GamingXNA Game Programming with Nick Landry10/3/2007Lynn Langit & Glen Gordon 60
XNA and GamingIntroducing Xbox Community Games (Part 1 of 2)12/9/2008Kathleen Sanders 60
XNA and GamingIntroducing Xbox Community Games (Part 2 of 2)1/6/2009Kathleen Sanders 60
   Total 2255