Progress Monitor for IdealProgrammer.com

Take Swift, Intelligent, Massive, Planned, Loving, Effective (S.I.M.P.L.E.) Action to Transform Self into Ideal




Please login

 

Video Sub Category

To view a video, click on the title. To update time watched, please login. (The Microsoft videos are totally free, but they  do require that you register with them to view the videos and you also have to use Internet Explorer browser, instead of Firefox, Safari, etc.)

Game%20Development

SeriesTitleDatePresenterMin
2-D Game DevelopmentOverview of Game Development Process5/3/2005Matthew Mead 75
2-D Game DevelopmentBasic Programming Concepts and Introduction to C# 5/5/2005Matthew Mead 69
2-D Game DevelopmentOverview of Game Elements5/10/2005Matthew Mead 78
2-D Game DevelopmentIntroduction to Sprites and Animation5/12/2005Matthew Mead 74
2-D Game DevelopmentTransformation and Collision of Sprites5/17/2005Matthew Mead 73
2-D Game DevelopmentPlayer Control of Sprites5/19/2005Matthew Mead 67
2-D Game DevelopmentGame Music and Sound Effects5/24/2007Matthew Mead 57
2-D Game DevelopmentCreating Sprite Behavior5/26/2005Matthew Mead 67
3-D Game DevelopmentIntroduction to 3-D Games1/16/2006Doug Heimer 60
3-D Game DevelopmentThe 3-D Engine 1/17/2006Doug Heimer 60
3-D Game DevelopmentThe 3-D Engine - continued1/18/2006Doug Heimer 60
3-D Game DevelopmentImporting Background and Objects 1/23/2006Doug Heimer 60
3-D Game DevelopmentImporting Background and Objects -continued1/24/2006Doug Heimer 60
3-D Game Development Understanding and Handling Collisions1/25/2006Doug Heimer 60
3-D Game DevelopmentArtificial Intelligence (AI)1/30/2006Doug Heimer 60
3-D Game DevelopmentMultiple Levels and Additional Character Functionality1/31/2006Doug Heimer 60
3-D Game DevelopmentGame Play 2/1/2006Doug Heimer 60
3-D Game DevelopmentUser Interface (UI)2/6/2006Doug Heimer 60
3-D Game DevelopmentGaming and Miscellaneous Effects2/7/2006Doug Heimer 60
Game Programming DarkGDK C++Introducing DarkGDK 11/6/2008Lee Bamber 60
Game Programming DarkGDK C++A Simple Game Framework11/17/2008Lee Bamber 60
Game Programming DarkGDK C++Game Levels and the Player11/20/2008Lee Bamber 60
Game Programming DarkGDK C++The Enemies12/4/2008Lee Bamber 60
Game Programming DarkGDK C++Explosions, Effects, and Information Displays12/11/2008Lee Bamber 60
Game Programming DarkGDK C++Finalizing Levels, Testing, and Polish12/12/2008Lee Bamber 60
Game Programming Sudoko w/ WPFIntroduction5/2/2006Lucas Magder 60
Game Programming Sudoko w/ WPFCreating Classes, Bind User Interface, Custom Controls 5/4/2006Lucas Magder 60
Game Programming Sudoko w/ WPFEnhancing User Interface5/8/2006Lucas Magder 60
Game Programming Sudoko w/ WPFComplex Custom Controls and Problem-Solving Algorithms5/10/2006Lucas Magder 60
Game Programming Sudoko w/ WPFComparing AIs5/12/2006Lucas Magder 60
XNA and GamingMechCommander 2 Mods (Part 2 of 3)5/24/2006Frank Savage 65
XNA and GamingAn Introduction to the SpaceWar Starter Kit Game and the XNA Framework 9/26/2006Frank Savage 58
XNA and GamingIntroduction to XNA Game Studio Express1/15/2007Russ Fustino & Joe Healy 72
XNA and GamingXNA Game Programming with Nick Landry10/3/2007Lynn Langit & Glen Gordon 60
XNA and GamingIntroducing Xbox Community Games (Part 1 of 2)12/9/2008Kathleen Sanders 60
XNA and GamingIntroducing Xbox Community Games (Part 2 of 2)1/6/2009Kathleen Sanders 60
   Total 2255