Series | Title | Date | Presenter | Min |
'Daydreamer' Production Pipeline Volume 4: Surfacing | 'Daydreamer' Production Pipeline Volume 4: Surfacing | 8/21/2015 | Eddie Russell |
100
|
10 Tips to Help Make You Successful in MARI | 10 Tips to Help Make You Successful in MARI | 1/3/2014 | Eddie Russell |
103
|
3D Texturing Overview in Photoshop | 3D Texturing Overview in Photoshop | 9/17/2009 | Kyle Green |
64
|
Aging Wood and Metal Textures in Photoshop | Aging Wood and Metal Textures in Photoshop | 11/1/2012 | Will Harbison |
105
|
Automotive Texturing and Rendering in Maya and Maxwell Render | Automotive Texturing and Rendering in Maya and Maxwell Render | 8/1/2012 | Stanislav Poritskiy |
315
|
Automotive Texturing in MARI | Automotive Texturing in MARI | 11/1/2012 | Eddie Russell |
197
|
Beginner's Guide to MARI | Beginner's Guide to MARI | 2/6/2014 | Eddie Russell |
81
|
Beginner's Guide to MARI 1.2 | Beginner's Guide to MARI 1.2 | 5/2/2011 | Justin Marshall |
61
|
Beginner's Guide to Shading Networks in Maya | Beginner's Guide to Shading Networks in Maya | 3/1/2011 | Kyle Green |
59
|
CG101: Texturing | CG101: Texturing | 4/16/2012 | Papa Georgio |
19
|
Combining Painted and Image-based Textures in MARI | Combining Painted and Image-based Textures in MARI | 2/11/2014 | Eddie Russell |
120
|
Creating a Photorealistic Skin Shader in Maya and V-Ray | Creating a Photorealistic Skin Shader in Maya and V-Ray | 2/16/2014 | Clifford Otomi Green |
145
|
Creating Animal Fur for Games in Substance Painter | Creating Animal Fur for Games in Substance Painter | 3/11/2015 | Joshua Kinney |
134
|
Creating Digital Humans 3: UV and Texture Mapping | Creating Digital Humans 3: UV and Texture Mapping | 8/27/2007 | Justin Marshall |
378
|
Creating Game Weapons in 3ds Max and ZBrush | Creating Game Weapons in 3ds Max and ZBrush | 8/27/2009 | Justin Marshall |
127
|
Creating Hair for Next-Gen Game Characters in Maya | Creating Hair for Next-Gen Game Characters in Maya | 8/4/2010 | Kyle Green |
122
|
Creating Production Quality Hair Using KRAKATOA in 3ds Max | Creating Production Quality Hair Using KRAKATOA in 3ds Max | 8/31/2014 | John Brophy |
195
|
Creating Ptex Textures in MARI | Creating Ptex Textures in MARI | 7/1/2012 | Eddie Russell |
58
|
Creating Realistic Eyes in Photoshop and Softimage | Creating Realistic Eyes in Photoshop and Softimage | 2/18/2010 | Kyle Green |
100
|
Creature Texturing in MARI | Creature Texturing in MARI | 2/4/2014 | Eddie Russell |
189
|
Creature Texturing in MARI 1.2 | Creature Texturing in MARI 1.2 | 5/2/2011 | Justin Marshall |
203
|
Detailing and Aging Props in Mudbox | Detailing and Aging Props in Mudbox | 9/17/2009 | Justin Marshall |
56
|
Developing a Workflow for Rendering Fur in V-Ray | Developing a Workflow for Rendering Fur in V-Ray | 7/2/2015 | Shane Simpson |
99
|
Environment Techniques in Mudbox | Environment Techniques in Mudbox | 7/1/2012 | Justin Marshall |
98
|
Essential Strategies for Hand Painting Textures in MARI | Essential Strategies for Hand Painting Textures in MARI | 5/11/2014 | Eddie Russell |
161
|
Essential Strategies for Hand Painting Textures in MARI 1.4v1 | Essential Strategies for Hand Painting Textures in MARI 1.4v1 | 2/1/2012 | Eddie Russell |
181
|
Essential Strategies for Hand Painting Textures in Mudbox | Essential Strategies for Hand Painting Textures in Mudbox | 4/29/2014 | Eddie Russell |
134
|
Establishing a Solid Foundation in MARI | Establishing a Solid Foundation in MARI | 5/2/2011 | Justin Marshall |
198
|
Fiber Techniques in ZBrush | Fiber Techniques in ZBrush | 4/1/2012 | Justin Marshall |
99
|
FiberMesh Integration with ZBrush | FiberMesh Integration with ZBrush | 7/1/2012 | Justin Marshall |
45
|
Game Character UVs Made Easy in 3ds Max | Game Character UVs Made Easy in 3ds Max | 10/10/2014 | Joshua Kinney |
160
|
Getting Started with BodyPaint 3D | Getting Started with BodyPaint 3D | 10/1/2010 | Justin Marshall |
143
|
Getting Started with Fur in MODO | Getting Started with Fur in MODO | 10/22/2009 | Justin Marshall |
72
|
Getting Started with UVs in 3ds Max | Getting Started with UVs in 3ds Max | 9/1/2010 | Justin Marshall |
73
|
Getting Started with UVs in Maya 2011 | Getting Started with UVs in Maya 2011 | 9/1/2010 | Justin Marshall |
76
|
Interior UV and Texture Tips in Maya | Interior UV and Texture Tips in Maya | 2/3/2014 | Justin Marshall |
76
|
Introduction to MARI 2.0 | Introduction to MARI 2.0 | 5/13/2013 | Eddie Russell |
275
|
Introduction to Materials in Substance Painter | Introduction to Materials in Substance Painter | 1/21/2015 | Eddie Russell |
40
|
Introduction to Mudbox 2011 | Introduction to Mudbox 2011 | 8/4/2010 | Justin Marshall |
255
|
Introduction to Mudbox 2013 | Introduction to Mudbox 2013 | 6/1/2012 | Justin Marshall |
286
|
Introduction to Ptex Texturing in MARI | Introduction to Ptex Texturing in MARI | 3/1/2014 | Eddie Russell |
42
|
Introduction to Substance Designer 3.5 | Introduction to Substance Designer 3.5 | 4/15/2013 | Joshua Kinney |
96
|
Introduction to Substance Designer 4.6 | Introduction to Substance Designer 4.6 | 2/18/2015 | Eddie Russell |
241
|
Introduction to Substance Painter | Introduction to Substance Painter | 11/2/2014 | Eddie Russell |
183
|
Introduction to UVLayout | Introduction to UVLayout | 11/25/2013 | Eddie Russell |
180
|
Low Polygon Texturing in MARI | Low Polygon Texturing in MARI | 9/1/2012 | Eddie Russell |
235
|
MARI Filter Reference Library | MARI Filter Reference Library | 3/1/2012 | Eddie Russell |
127
|
MARI Shader Module Reference Library | MARI Shader Module Reference Library | 4/1/2012 | Eddie Russell |
165
|
Material Creation Workflows in 3ds Max | Material Creation Workflows in 3ds Max | 8/4/2009 | Justin Marshall |
61
|
Maximizing Your Wacom Device for MARI | Maximizing Your Wacom Device for MARI | 12/1/2012 | Eddie Russell |
64
|
Maximizing Your Wacom Device for Maya | Maximizing Your Wacom Device for Maya | 12/1/2012 | Kyle Green |
38
|
Maya Modeling Reference Library: Create UVs | Maya Modeling Reference Library: Create UVs | 11/1/2011 | Dan LeFebvre |
81
|
Maya Modeling Reference Library: Edit UVs | Maya Modeling Reference Library: Edit UVs | 3/1/2012 | Dan LeFebvre |
121
|
MicroMesh Techniques in ZBrush | MicroMesh Techniques in ZBrush | 4/8/2013 | Justin Marshall |
51
|
Mudbox for ZBrush Artists | Mudbox for ZBrush Artists | 12/2/2013 | Justin Marshall |
113
|
Multi-Tile Texture Workflows | Multi-Tile Texture Workflows | 5/1/2012 | Justin Marshall |
51
|
New Features in MARI 1.3 | New Features in MARI 1.3 | 10/3/2011 | Justin Marshall |
44
|
Painting and Rendering Ptex Textures Using Mudbox and Maya | Painting and Rendering Ptex Textures Using Mudbox and Maya | 12/7/2014 | Eddie Russell |
161
|
Painting Multiple Channels in Mudbox | Painting Multiple Channels in Mudbox | 8/4/2009 | Justin Marshall |
66
|
Painting Realistic Eyes in MARI | Painting Realistic Eyes in MARI | 11/4/2013 | Eddie Russell |
136
|
Painting Realistic Skin in MARI: Hands | Painting Realistic Skin in MARI: Hands | 10/7/2013 | Eddie Russell |
191
|
Painting Textures for Low Polygon Props in MARI | Painting Textures for Low Polygon Props in MARI | 9/2/2014 | Eddie Russell |
124
|
Painting Textures for Terrain in MARI | Painting Textures for Terrain in MARI | 11/18/2013 | Eddie Russell |
113
|
Professional Series: Creating Character Variation with Texture Maps | Professional Series: Creating Character Variation with Texture Maps | 9/1/2012 | Justin Marshall |
90
|
Professional Series: Texturing Military Vehicles in MARI | Professional Series: Texturing Military Vehicles in MARI | 9/2/2011 | Justin Marshall |
78
|
Projection Painting with Spotlight in ZBrush | Projection Painting with Spotlight in ZBrush | 2/1/2011 | Justin Marshall |
56
|
Quick Start to ZBrush: Volume 3 | Quick Start to ZBrush: Volume 3 | 7/1/2013 | Justin Marshall |
95
|
Realistic Character Texturing Using dDo in Photoshop | Realistic Character Texturing Using dDo in Photoshop | 2/24/2014 | Matthew Kean |
196
|
Sculpting a Realistic Elephant in ZBrush | Sculpting a Realistic Elephant in ZBrush | 6/9/2014 | Lee Magalhaes |
173
|
Shading Network Tips and Tricks in Maya | Shading Network Tips and Tricks in Maya | 3/2/2009 | Delano Athias |
45
|
Softimage Render Tree Reference Library: Texture Nodes | Softimage Render Tree Reference Library: Texture Nodes | 7/2/2011 | Kyle Green |
156
|
Still Life Texturing in Mudbox | Still Life Texturing in Mudbox | 6/15/2011 | Sharlene Lin |
149
|
Taking Skin Textures from Good to Great in MARI | Taking Skin Textures from Good to Great in MARI | 1/3/2015 | Eddie Russell |
96
|
Texture Painting in ZBrush | Texture Painting in ZBrush | 12/19/2013 | Justin Marshall |
105
|
Texture Painting with Maya and Photoshop | Texture Painting with Maya and Photoshop | 9/10/2008 | Justin Marshall |
289
|
Texture Projection Techniques in MARI | Texture Projection Techniques in MARI | 12/23/2013 | Eddie Russell |
151
|
Texturing a Female Hero in ZBrush | Texturing a Female Hero in ZBrush | 11/1/2011 | Justin Marshall |
150
|
Texturing a Low Polygon Sci-fi Weapon in MARI | Texturing a Low Polygon Sci-fi Weapon in MARI | 3/25/2013 | Eddie Russell |
123
|
Texturing a Photorealistic Human Using ZBrush | Texturing a Photorealistic Human Using ZBrush | 8/4/2009 | Kyle Green |
35
|
Texturing a Realistic Human in Maya and ZBrush | Texturing a Realistic Human in Maya and ZBrush | 8/1/2012 | Cory Cosper |
106
|
Texturing a Robot with Ptex in MARI | Texturing a Robot with Ptex in MARI | 7/8/2013 | Eddie Russell |
224
|
Texturing a Stylized Game Environment in Photoshop | Texturing a Stylized Game Environment in Photoshop | 7/29/2015 | Alex Jerjomin |
135
|
Texturing Animal Eyes in Maya | Texturing Animal Eyes in Maya | 1/14/2013 | Justin Marshall |
86
|
Texturing Ask DTs in Maya | Texturing Ask DTs in Maya | 7/2/2011 | Dan LeFebvre |
283
|
Texturing Game Characters in MARI | Texturing Game Characters in MARI | 12/9/2013 | Eddie Russell |
239
|
Texturing Game Characters in Mudbox | Texturing Game Characters in Mudbox | 1/11/2014 | Joshua Kinney |
220
|
Texturing Game Props in 3ds Max and Photoshop | Texturing Game Props in 3ds Max and Photoshop | 9/10/2009 | Justin Marshall |
128
|
Texturing Low Polygon Game Characters in Photoshop | Texturing Low Polygon Game Characters in Photoshop | 6/1/2012 | Joshua Kinney |
699
|
Texturing Next-Gen Characters in ZBrush | Texturing Next-Gen Characters in ZBrush | 3/31/2008 | Justin Marshall |
248
|
Texturing Prehistoric Reptiles in MARI | Texturing Prehistoric Reptiles in MARI | 10/1/2012 | Eddie Russell |
174
|
Texturing Sci-fi Game Assets in Substance Designer | Texturing Sci-fi Game Assets in Substance Designer | 9/28/2015 | Victor Kam |
165
|
Texturing Tips and Tricks in Maya | Texturing Tips and Tricks in Maya | 11/2/2008 | Justin Marshall |
54
|
Texturing Using the Viewport Canvas in 3ds Max | Texturing Using the Viewport Canvas in 3ds Max | 8/4/2009 | Justin Marshall |
52
|
Texturing with ZBrush | Texturing with ZBrush | 8/16/2007 | Kyle Green |
224
|
Tips and Tricks in MARI | Tips and Tricks in MARI | 5/2/2011 | Justin Marshall |
65
|
Transferring Textures Between Assets in MARI | Transferring Textures Between Assets in MARI | 8/2/2014 | Eddie Russell |
41
|
Transforming Robot Production Pipeline Volume 3: Truck Texturing | Transforming Robot Production Pipeline Volume 3: Truck Texturing | 3/1/2012 | Eddie Russell |
93
|
Transforming Robot Production Pipeline Volume 5: Robot Texturing | Transforming Robot Production Pipeline Volume 5: Robot Texturing | 4/1/2012 | Eddie Russell |
119
|
Understanding the Basics of nHair in Maya | Understanding the Basics of nHair in Maya | 4/8/2013 | Antony Ward |
151
|
Using PaintStop in ZBrush | Using PaintStop in ZBrush | 9/24/2009 | Justin Marshall |
47
|
Using Ptex for Texturing and Look Dev in Mudbox and RenderMan RIS | Using Ptex for Texturing and Look Dev in Mudbox and RenderMan RIS | 9/26/2015 | Miguel Lleras Villaveces |
189
|
Using the Multi Map Exporter in ZBrush | Using the Multi Map Exporter in ZBrush | 4/4/2011 | Justin Marshall |
33
|
Using the UV Unfold Feature in Softimage | Using the UV Unfold Feature in Softimage | 8/4/2009 | Kyle Green |
30
|
Utilizing Shading Networks in 3ds Max | Utilizing Shading Networks in 3ds Max | 9/2/2011 | Kyle Green |
92
|
Utilizing Shading Networks in Maya 2011 | Utilizing Shading Networks in Maya 2011 | 4/4/2011 | Kyle Green |
104
|
Utilizing Shading Networks in Maya 2015 | Utilizing Shading Networks in Maya 2015 | 7/5/2014 | Eddie Russell |
121
|
Utilizing the Node Editor in Maya 2013 | Utilizing the Node Editor in Maya 2013 | 8/1/2012 | Kyle Green |
43
|
Utilizing the Node Editor in Maya 2015 | Utilizing the Node Editor in Maya 2015 | 10/25/2014 | Eddie Russell |
59
|
UV Layout in XSI | UV Layout in XSI | 7/10/2006 | Kyle Green |
197
|
UV Mapping Workflows in 3ds Max | UV Mapping Workflows in 3ds Max | 2/1/2012 | Joshua Kinney |
283
|
UV Mapping Workflows in Blender | UV Mapping Workflows in Blender | 1/28/2015 | Justin Marshall |
43
|
UV Mapping Workflows in Maya | UV Mapping Workflows in Maya | 9/10/2014 | Eddie Russell |
213
|
UV Mapping Workflows in Maya 2008 | UV Mapping Workflows in Maya 2008 | 8/18/2008 | Justin Marshall |
202
|
UV Master in ZBrush | UV Master in ZBrush | 5/3/2010 | Kyle Green |
56
|
What's New in MARI 1.4 | What's New in MARI 1.4 | 6/2/2012 | Eddie Russell |
30
|
What's New in MARI 1.4v3 | What's New in MARI 1.4v3 | 6/2/2012 | Eddie Russell |
43
|
Working with Projectors in MARI | Working with Projectors in MARI | 4/1/2012 | Eddie Russell |
74
|
Working with Spotlight in ZBrush | Working with Spotlight in ZBrush | 10/31/2010 | Justin Marshall |
69
|
Your First Day in MARI | Your First Day in MARI | 2/14/2015 | Eddie Russell |
198
|
Your First Day in MODO | Your First Day in MODO | 2/8/2014 | Justin Marshall |
86
|
Your First Day Painting Textures in Mudbox | Your First Day Painting Textures in Mudbox | 4/7/2014 | Eddie Russell |
145
|
Your First Day with Shading Networks in Maya | Your First Day with Shading Networks in Maya | 8/23/2014 | Eddie Russell |
77
|
| | | Total |
16013
|