Series | Title | Date | Presenter | Min |
Building a Landscape from the Ground Up in World Machine | Building a Landscape from the Ground Up in World Machine | 10/25/2015 | Dylan Yarbrough |
190
|
Building an Interactive Day Night Cycle Game in Unreal Engine | Building an Interactive Day Night Cycle Game in Unreal Engine | 2/20/2015 | Shaun Foster |
191
|
Character Development Techniques in ZBrush | Character Development Techniques in ZBrush | 9/22/2014 | Joshua Kinney |
389
|
Creating a Low-poly Game Building in Maya | Creating a Low-poly Game Building in Maya | 8/26/2015 | Donna Bennett |
139
|
Creating a Space Flight Simulator in Unreal Engine | Creating a Space Flight Simulator in Unreal Engine | 5/27/2015 | Jonathan Daley |
159
|
Creating a Tileable Material in Substance Designer | Creating a Tileable Material in Substance Designer | 10/6/2015 | Arvin Villapando |
113
|
Creating Branding Designs for Video Games in Illustrator | Creating Branding Designs for Video Games in Illustrator | 8/27/2015 | Petros Afshar |
54
|
Creating Game Characters with 3ds Max and ZBrush | Creating Game Characters with 3ds Max and ZBrush | 2/1/2011 | Justin Marshall |
251
|
Creating Game Characters with Maya and ZBrush | Creating Game Characters with Maya and ZBrush | 12/1/2010 | Justin Marshall |
275
|
Creating Game Characters with ZBrush and TopoGun | Creating Game Characters with ZBrush and TopoGun | 12/1/2011 | Justin Marshall |
173
|
Creating Game Combat Animations in Maya | Creating Game Combat Animations in Maya | 3/29/2014 | Ron Friedman |
205
|
Creating Game Interiors Using MODO and Substance Designer | Creating Game Interiors Using MODO and Substance Designer | 4/13/2015 | Justin Walters |
210
|
Creating Game Weapons in CINEMA 4D and ZBrush | Creating Game Weapons in CINEMA 4D and ZBrush | 2/1/2011 | Justin Marshall |
135
|
Creating Loopable Animations for Games in 3ds Max and After Effects | Creating Loopable Animations for Games in 3ds Max and After Effects | 11/26/2015 | Zaheer Mukhtar |
190
|
Creating Next-gen Game Assets in Softimage | Creating Next-gen Game Assets in Softimage | 10/8/2009 | Kyle Green |
340
|
Creating Stylized Art for Isometric Games in 3ds Max | Creating Stylized Art for Isometric Games in 3ds Max | 8/27/2015 | Zaheer Mukhtar |
114
|
Game Asset Production Pipeline for Unity | Game Asset Production Pipeline for Unity | 1/12/2015 | Joshua Kinney |
175
|
Game Asset Production Pipeline for VR in 3ds Max and Unity | Game Asset Production Pipeline for VR in 3ds Max and Unity | 10/22/2015 | Joshua Kinney |
165
|
Getting Started with Procedural Generation for Game Artists in 3ds Max | Getting Started with Procedural Generation for Game Artists in 3ds Max | 5/8/2015 | Joshua Kinney |
109
|
Map Baking Techniques for Games in 3ds Max | Map Baking Techniques for Games in 3ds Max | 12/12/2014 | Joshua Kinney |
57
|
Map Baking Techniques for Games in Maya | Map Baking Techniques for Games in Maya | 1/5/2015 | Eddie Russell |
77
|
Next-generation Game Techniques in XSI | Next-generation Game Techniques in XSI | 8/23/2006 | Sunder Iyer |
224
|
Object Space Normal Maps in Softimage | Object Space Normal Maps in Softimage | 8/4/2009 | Sunder Iyer |
46
|
Physically-based Rendering in Substance Painter | Physically-based Rendering in Substance Painter | 8/31/2015 | Gaetan Lassagne |
143
|
Professional Series: Game Boss Creation in ZBrush | Professional Series: Game Boss Creation in ZBrush | 1/1/2013 | Justin Marshall |
114
|
Retopology Techniques in Maya | Retopology Techniques in Maya | 8/12/2013 | Justin Marshall |
70
|
Sculpting a Low Polygon Jacket Using UVs in ZBrush | Sculpting a Low Polygon Jacket Using UVs in ZBrush | 5/10/2014 | Lee Magalhaes |
104
|
Sculpting a Stylized Game Environment in ZBrush and 3ds Max | Sculpting a Stylized Game Environment in ZBrush and 3ds Max | 6/29/2015 | Alex Jerjomin |
159
|
Strategically Designing a 2D Game Level in Illustrator | Strategically Designing a 2D Game Level in Illustrator | 6/3/2015 | Michael Grills |
187
|
Unity Mobile Game Development: Concept and Design | Unity Mobile Game Development: Concept and Design | 1/2/2012 | Eddie Russell |
79
|
Working with Enlighten and Image Effects in Unity | Working with Enlighten and Image Effects in Unity | 11/24/2015 | Michael Calver |
100
|
| | | Total |
4937
|