Series | Title | Date | Presenter | Min |
2D Racing Game Series in Unity: Volume 4 | 2D Racing Game Series in Unity: Volume 4 | 9/23/2013 | Joshua Kinney |
191
|
Creating a Cross-platform 2D Game in Stencyl | Creating a Cross-platform 2D Game in Stencyl | 8/6/2015 | Richard Sneyd |
267
|
Creating a Mobile Puzzle Game in Unity | Creating a Mobile Puzzle Game in Unity | 2/25/2015 | Lars Alin |
99
|
Creating a Stylized Set Element for Games in Maya | Creating a Stylized Set Element for Games in Maya | 12/9/2013 | Stanislav Poritskiy |
468
|
Creating a Wheeled Vehicle in Unreal Engine | Creating a Wheeled Vehicle in Unreal Engine | 12/8/2014 | Jonathan Daley |
138
|
Creating an Action-adventure 3rd Person Puzzle in UDK | Creating an Action-adventure 3rd Person Puzzle in UDK | 1/18/2014 | Christian Chang |
137
|
Creating Collectible Items for 2D Games in Unity | Creating Collectible Items for 2D Games in Unity | 2/21/2014 | Joshua Kinney |
50
|
Creating Game Assets in ZBrush | Creating Game Assets in ZBrush | 3/18/2013 | Justin Marshall |
117
|
Creating Game Vehicles in Maya and TopoGun | Creating Game Vehicles in Maya and TopoGun | 2/1/2012 | Justin Marshall |
128
|
Creating Game Weapons in Maya and ZBrush | Creating Game Weapons in Maya and ZBrush | 8/4/2009 | Justin Marshall |
71
|
Creating Game Weapons in Softimage and ZBrush | Creating Game Weapons in Softimage and ZBrush | 9/16/2013 | Justin Marshall |
97
|
Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK | Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK | 9/16/2013 | Clinton Crumpler |
221
|
Creating Gameplay Elements Using Kismet in UDK | Creating Gameplay Elements Using Kismet in UDK | 4/8/2013 | Joshua Kinney |
140
|
Creating Gameplay Systems using Blueprint Features in Unreal Engine | Creating Gameplay Systems using Blueprint Features in Unreal Engine | 11/16/2014 | Jonathan Daley |
267
|
Creating Morph Targets in Unreal Engine | Creating Morph Targets in Unreal Engine | 11/28/2014 | Sean Spitzer |
80
|
Creating Professional Studio Game Assets for Production in 3ds Max and Unity | Creating Professional Studio Game Assets for Production in 3ds Max and Unity | 9/1/2014 | Stephen Hauer |
122
|
Creating UI Elements in Unreal Engine 4 | Creating UI Elements in Unreal Engine 4 | 4/29/2015 | Joshua Kinney |
104
|
Creating User Feedback in UDK | Creating User Feedback in UDK | 1/5/2014 | Joshua Kinney |
65
|
Creating User Feedback in Unity | Creating User Feedback in Unity | 10/7/2013 | Joshua Kinney |
88
|
Creating Vegetation for Games in 3ds Max and Mudbox | Creating Vegetation for Games in 3ds Max and Mudbox | 12/30/2013 | Joshua Kinney |
195
|
Custom Characters in CryENGINE | Custom Characters in CryENGINE | 11/1/2012 | Joshua Kinney |
65
|
Customizable Characters in Unity | Customizable Characters in Unity | 7/1/2012 | Joshua Kinney |
131
|
Designing a Modular Structure for Games in 3ds Max | Designing a Modular Structure for Games in 3ds Max | 10/28/2015 | Dan Cox |
116
|
Designing Mobile Games with a Game Design Document | Designing Mobile Games with a Game Design Document | 10/4/2014 | Christopher Kao |
91
|
Exploring the 2D Features in Unity | Exploring the 2D Features in Unity | 1/21/2014 | Joshua Kinney |
139
|
Forming Epic Terrains in UDK | Forming Epic Terrains in UDK | 4/29/2013 | Joshua Kinney |
93
|
Game Asset Production Pipeline in Unreal Engine | Game Asset Production Pipeline in Unreal Engine | 5/26/2014 | Joshua Kinney |
130
|
Game Optimization Techniques in Unity | Game Optimization Techniques in Unity | 1/13/2014 | Joshua Kinney |
73
|
Game Prop Workflows in Maya and Marmoset Toolbag | Game Prop Workflows in Maya and Marmoset Toolbag | 3/11/2013 | Lee Magalhaes |
214
|
Getting Messy with Debris for Games in 3ds Max | Getting Messy with Debris for Games in 3ds Max | 2/2/2014 | Joshua Kinney |
79
|
Getting Started with VR in Unity | Getting Started with VR in Unity | 8/18/2015 | Gianni Rosa Gallina |
140
|
Indie Game Development Pipeline Volume 1: Visual Development | Indie Game Development Pipeline Volume 1: Visual Development | 3/15/2014 | Kurt Jones |
137
|
Indie Game Development Pipeline Volume 2: Character Prototyping | Indie Game Development Pipeline Volume 2: Character Prototyping | 3/16/2014 | Joshua Kinney |
98
|
Indie Game Development Pipeline Volume 3: Game Boss Prototyping | Indie Game Development Pipeline Volume 3: Game Boss Prototyping | 3/17/2014 | Joshua Kinney |
107
|
Indie Game Development Pipeline Volume 4: Hero Character Modeling and Texturing | Indie Game Development Pipeline Volume 4: Hero Character Modeling and Texturing | 3/18/2014 | Justin Marshall |
228
|
Indie Game Development Pipeline Volume 5: Boss Character Modeling and Texturing | Indie Game Development Pipeline Volume 5: Boss Character Modeling and Texturing | 3/19/2014 | Justin Marshall |
169
|
Indie Game Development Pipeline Volume 8: Finished Asset Integration | Indie Game Development Pipeline Volume 8: Finished Asset Integration | 3/28/2014 | Joshua Kinney |
234
|
Indie Game Development Pipeline Volume 9: Final Gameplay and Publication | Indie Game Development Pipeline Volume 9: Final Gameplay and Publication | 4/1/2014 | Joshua Kinney |
167
|
Introduction to Blueprint in Unreal Engine | Introduction to Blueprint in Unreal Engine | 7/17/2014 | Joshua Kinney |
66
|
Introduction to CryENGINE | Introduction to CryENGINE | 9/1/2012 | Joshua Kinney |
294
|
Introduction to Lighting in Unreal Engine 4 | Introduction to Lighting in Unreal Engine 4 | 6/24/2014 | Joshua Kinney |
57
|
Introduction to Materials in Unreal Engine | Introduction to Materials in Unreal Engine | 6/7/2014 | Joshua Kinney |
120
|
Introduction to Matinee in Unreal Engine 4 | Introduction to Matinee in Unreal Engine 4 | 1/6/2015 | Joshua Kinney |
80
|
Introduction to Mecanim in Unity | Introduction to Mecanim in Unity | 5/20/2013 | Joshua Kinney |
76
|
Introduction to Particle Systems in Unity | Introduction to Particle Systems in Unity | 2/28/2014 | Joshua Kinney |
75
|
Introduction to Particle Systems in Unreal Engine | Introduction to Particle Systems in Unreal Engine | 11/19/2014 | Joshua Kinney |
122
|
Introduction to Post Processing Effects in Unreal Engine | Introduction to Post Processing Effects in Unreal Engine | 12/18/2014 | Joshua Kinney |
87
|
Introduction to Scripting Shaders in Unity | Introduction to Scripting Shaders in Unity | 12/23/2013 | Joshua Kinney |
70
|
Introduction to UDK | Introduction to UDK | 3/18/2013 | Joshua Kinney |
175
|
Introduction to Unity 4 | Introduction to Unity 4 | 5/6/2013 | Joshua Kinney |
212
|
Introduction to Unity 5 | Introduction to Unity 5 | 4/7/2015 | Joshua Kinney |
271
|
Introduction to Unreal Engine 4 | Introduction to Unreal Engine 4 | 5/1/2014 | Joshua Kinney |
242
|
Kit Bashing Game Assets to Speed Up Workflows in 3ds Max & Unity | Kit Bashing Game Assets to Speed Up Workflows in 3ds Max & Unity | 11/25/2014 | Stephen Hauer |
193
|
Level Streaming Using Kismet in UDK | Level Streaming Using Kismet in UDK | 4/11/2014 | Christian Chang |
107
|
Lighting in CryENGINE | Lighting in CryENGINE | 1/1/2013 | Joshua Kinney |
134
|
Material Creation Workflows in CryENGINE | Material Creation Workflows in CryENGINE | 9/1/2012 | Joshua Kinney |
105
|
Material Creation Workflows in UDK | Material Creation Workflows in UDK | 3/25/2013 | Joshua Kinney |
97
|
Particle Effects in CryENGINE | Particle Effects in CryENGINE | 11/1/2012 | Joshua Kinney |
162
|
Particle System Workflows in UDK | Particle System Workflows in UDK | 4/15/2013 | Joshua Kinney |
147
|
Pipeline Development with Maya and XNA | Pipeline Development with Maya and XNA | 5/1/2008 | Sunder Iyer |
294
|
Post-processing and Cinematic Effects in UDK | Post-processing and Cinematic Effects in UDK | 5/30/2014 | Clinton Crumpler |
85
|
Presentation Techniques for Game Art in Marmoset Toolbag | Presentation Techniques for Game Art in Marmoset Toolbag | 1/1/2013 | Joshua Kinney |
95
|
Quick Start to Stingray | Quick Start to Stingray | 10/20/2015 | Joshua Kinney |
174
|
Quick Start to Unity: Volume 1 | Quick Start to Unity: Volume 1 | 4/19/2014 | Joshua Kinney |
84
|
Quick Start to Unity: Volume 2 | Quick Start to Unity: Volume 2 | 4/27/2014 | Joshua Kinney |
44
|
Quick Start to Unreal Engine 4: Volume 1 | Quick Start to Unreal Engine 4: Volume 1 | 8/14/2014 | Joshua Kinney |
69
|
Quick Start to Unreal Engine 4: Volume 2 | Quick Start to Unreal Engine 4: Volume 2 | 8/21/2014 | Joshua Kinney |
63
|
Quick Start to Unreal Engine 4: Volume 3 | Quick Start to Unreal Engine 4: Volume 3 | 8/28/2014 | Joshua Kinney |
57
|
Real-Time Aging and Decay for Games in UDK and Photoshop | Real-Time Aging and Decay for Games in UDK and Photoshop | 3/11/2014 | Clinton Crumpler |
170
|
Real-Time Environment Materials and Textures in UDK | Real-Time Environment Materials and Textures in UDK | 8/19/2013 | Clinton Crumpler |
179
|
Realistic Game Character Texturing in Substance Painter | Realistic Game Character Texturing in Substance Painter | 2/4/2015 | Joshua Kinney |
323
|
Replayable Game Design Using Blueprint in Unreal Engine | Replayable Game Design Using Blueprint in Unreal Engine | 5/12/2015 | Patrick Haslow |
110
|
Retopology Techniques in Maya LT | Retopology Techniques in Maya LT | 5/12/2014 | Justin Marshall |
61
|
Tips and Tricks in CryENGINE | Tips and Tricks in CryENGINE | 9/2/2012 | Joshua Kinney |
35
|
Tips and Tricks in Unity | Tips and Tricks in Unity | 6/2/2012 | Joshua Kinney |
116
|
Unity Mobile Game Development: Character Scripting | Unity Mobile Game Development: Character Scripting | 3/1/2012 | Chris Glick |
68
|
Unity Mobile Game Development: Environment Modeling | Unity Mobile Game Development: Environment Modeling | 1/2/2012 | Justin Marshall |
90
|
Unity Mobile Game Development: Final Assembly | Unity Mobile Game Development: Final Assembly | 3/1/2012 | Joshua Kinney |
77
|
Unity Mobile Game Development: Game State | Unity Mobile Game Development: Game State | 2/1/2012 | Chris Glick |
118
|
Unity Mobile Game Development: GUI Functionality | Unity Mobile Game Development: GUI Functionality | 1/2/2012 | Joshua Kinney |
170
|
Unity Mobile Game Development: Level Design | Unity Mobile Game Development: Level Design | 1/2/2012 | Joshua Kinney |
169
|
Unity Mobile Game Development: Lighting and Lightmapping | Unity Mobile Game Development: Lighting and Lightmapping | 1/2/2012 | Kyle Green |
68
|
Unity Mobile Game Development: Sound Effects | Unity Mobile Game Development: Sound Effects | 2/1/2012 | Joshua Kinney |
53
|
Unity Mobile Game Development: User Interface Design | Unity Mobile Game Development: User Interface Design | 1/2/2012 | Eddie Russell |
101
|
Unity Mobile Game Development: UV Layout and Texturing | Unity Mobile Game Development: UV Layout and Texturing | 1/2/2012 | Kyle Green |
108
|
Unreal Engine 4 Material Reference Node Library | Unreal Engine 4 Material Reference Node Library | 9/4/2014 | Joshua Kinney |
80
|
UV Mapping Techniques for Games in 3ds Max | UV Mapping Techniques for Games in 3ds Max | 12/16/2013 | Joshua Kinney |
198
|
Your First Day in Unreal Engine 4 | Your First Day in Unreal Engine 4 | 8/2/2014 | Joshua Kinney |
99
|
Your First Day with Oculus Rift in Unity | Your First Day with Oculus Rift in Unity | 10/28/2013 | Joshua Kinney |
52
|
| | | Total |
11758
|