Series | Title | Date | Presenter | Min |
2-D Game Development | Overview of Game Development Process | 5/3/2005 | Matthew Mead |
75
|
2-D Game Development | Basic Programming Concepts and Introduction to C# | 5/5/2005 | Matthew Mead |
69
|
2-D Game Development | Overview of Game Elements | 5/10/2005 | Matthew Mead |
78
|
2-D Game Development | Introduction to Sprites and Animation | 5/12/2005 | Matthew Mead |
74
|
2-D Game Development | Transformation and Collision of Sprites | 5/17/2005 | Matthew Mead |
73
|
2-D Game Development | Player Control of Sprites | 5/19/2005 | Matthew Mead |
67
|
2-D Game Development | Game Music and Sound Effects | 5/24/2007 | Matthew Mead |
57
|
2-D Game Development | Creating Sprite Behavior | 5/26/2005 | Matthew Mead |
67
|
3-D Game Development | Introduction to 3-D Games | 1/16/2006 | Doug Heimer |
60
|
3-D Game Development | The 3-D Engine | 1/17/2006 | Doug Heimer |
60
|
3-D Game Development | The 3-D Engine - continued | 1/18/2006 | Doug Heimer |
60
|
3-D Game Development | Importing Background and Objects | 1/23/2006 | Doug Heimer |
60
|
3-D Game Development | Importing Background and Objects -continued | 1/24/2006 | Doug Heimer |
60
|
3-D Game Development | Understanding and Handling Collisions | 1/25/2006 | Doug Heimer |
60
|
3-D Game Development | Artificial Intelligence (AI) | 1/30/2006 | Doug Heimer |
60
|
3-D Game Development | Multiple Levels and Additional Character Functionality | 1/31/2006 | Doug Heimer |
60
|
3-D Game Development | Game Play | 2/1/2006 | Doug Heimer |
60
|
3-D Game Development | User Interface (UI) | 2/6/2006 | Doug Heimer |
60
|
3-D Game Development | Gaming and Miscellaneous Effects | 2/7/2006 | Doug Heimer |
60
|
Game Programming DarkGDK C++ | Introducing DarkGDK | 11/6/2008 | Lee Bamber |
60
|
Game Programming DarkGDK C++ | A Simple Game Framework | 11/17/2008 | Lee Bamber |
60
|
Game Programming DarkGDK C++ | Game Levels and the Player | 11/20/2008 | Lee Bamber |
60
|
Game Programming DarkGDK C++ | The Enemies | 12/4/2008 | Lee Bamber |
60
|
Game Programming DarkGDK C++ | Explosions, Effects, and Information Displays | 12/11/2008 | Lee Bamber |
60
|
Game Programming DarkGDK C++ | Finalizing Levels, Testing, and Polish | 12/12/2008 | Lee Bamber |
60
|
Game Programming Sudoko w/ WPF | Introduction | 5/2/2006 | Lucas Magder |
60
|
Game Programming Sudoko w/ WPF | Creating Classes, Bind User Interface, Custom Controls | 5/4/2006 | Lucas Magder |
60
|
Game Programming Sudoko w/ WPF | Enhancing User Interface | 5/8/2006 | Lucas Magder |
60
|
Game Programming Sudoko w/ WPF | Complex Custom Controls and Problem-Solving Algorithms | 5/10/2006 | Lucas Magder |
60
|
Game Programming Sudoko w/ WPF | Comparing AIs | 5/12/2006 | Lucas Magder |
60
|
XNA and Gaming | MechCommander 2 Mods (Part 2 of 3) | 5/24/2006 | Frank Savage |
65
|
XNA and Gaming | An Introduction to the SpaceWar Starter Kit Game and the XNA Framework | 9/26/2006 | Frank Savage |
58
|
XNA and Gaming | Introduction to XNA Game Studio Express | 1/15/2007 | Russ Fustino & Joe Healy |
72
|
XNA and Gaming | XNA Game Programming with Nick Landry | 10/3/2007 | Lynn Langit & Glen Gordon |
60
|
XNA and Gaming | Introducing Xbox Community Games (Part 1 of 2) | 12/9/2008 | Kathleen Sanders |
60
|
XNA and Gaming | Introducing Xbox Community Games (Part 2 of 2) | 1/6/2009 | Kathleen Sanders |
60
|
| | | Total |
2255
|